Hey, Guys I am trying to integrate the in app purchases for Oculus platform, I tried Oculus Plugin, but i think it does not have purchase methods integrated, or it does ?
I need to know what would be the best way to integrate the Inapp for Oculus Rift Game.
hi there, oculus does have inapp purchase and downloadble content, and also support ue4 pretty good,
here is some good documentation
From my research it looks as though in app purchases can not be done via blueprint. It must be done with LibOVRPlatform (Oculus VR) native C SDK. Can anybody confirm or disconfirm this?