Oculus HMD output for audio on 4.25

I’m working on a game that uses the Oculus VR plugin. Oculus says that the default sound and video device is chosen to be the Oculus HMD… but that’s not working in my case.

  • In 4.25, game audio is output through my default audio device (not the Oculus HMD)

  • In Beat Saber, game audio is output through my Oculus HMD

  • Immediately after I upgrade the project to 4.26.1, game audio is output through my Oculus HMD.

  • The only change according to Git is “EngineAssociation”: “4.26”, in my uproject.

Unfortunately, other, more important things are broken in 4.26.1, so I need to stay on 4.25 for now.

Is there a way to force audio to come through the VR HMD on UE 4.25.4?

have you found a solution?