I’m working on a game that uses the Oculus VR plugin. Oculus says that the default sound and video device is chosen to be the Oculus HMD… but that’s not working in my case.
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In 4.25, game audio is output through my default audio device (not the Oculus HMD)
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In Beat Saber, game audio is output through my Oculus HMD
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Immediately after I upgrade the project to 4.26.1, game audio is output through my Oculus HMD.
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The only change according to Git is “EngineAssociation”: “4.26”, in my uproject.
Unfortunately, other, more important things are broken in 4.26.1, so I need to stay on 4.25 for now.
Is there a way to force audio to come through the VR HMD on UE 4.25.4?