I’m working on a game that uses the Oculus VR plugin. Oculus says that the default sound and video device is chosen to be the Oculus HMD… but that’s not working in my case.
In 4.25, game audio is output through my default audio device (not the Oculus HMD)
In Beat Saber, game audio is output through my Oculus HMD
Immediately after I upgrade the project to 4.26.1, game audio is output through my Oculus HMD.
The only change according to Git is “EngineAssociation”: “4.26”, in my uproject.
Unfortunately, other, more important things are broken in 4.26.1, so I need to stay on 4.25 for now.
Is there a way to force audio to come through the VR HMD on UE 4.25.4?