[Oculus] Height incorrectly set on Startup


Not sure if I ran into a common bug not related to Unreal or not, but I recently made builds I finally got tested on Oculus. Whenever I start the Oculus up into my builds, my height starts on the floor, even though I am using the pawn from the VR Template. Am I doing something wrong or is this just a bug and there is a fix?

Immerzion Gaming

Within the MotionControllerPawn of the VR Template change the switch on name from the Event BeginPlay to have the name “OculusHMD” instead of what is currently flow control to the Set tracking origin node to Floor Level. If you are developing exclusively for the Rift then just get rid of the switch and Set the tracking origin to floor level.