Oculus Height in Build offset


I recently made a few builds for a company I work with. So far, it’s been great, as the builds came out perfectly, but we just tested in Oculus and our height is off. We start off on the floor, and we can’t do anything. Is there a fix or workaround for this or is this a common bug?

Immerzion Gaming.

The Get HMDDevice Name function returns “OculusHMD” instead of what was there before. Refactoring errors. I wish the VR template was updated and even further updated to have increment teleport movement forward, strafe and turn as well as a pause/menu template for VR.

A future release will unify components across VR platforms. Hopefully this will fix developers VR woes and help developers make games for all VR platforms. Trello