Oculus hands class inside UE 4.27 VR template issue

Hi people,

I have a next issue. I’m using UE 4.27 VR template. I’m calling hands by adding “oculus hands”. This solution works quite well. I would like to attach an object to the fingertip but I can’t find a way how I can attach socket to the bone or get coordinates of a finger tip or any other feasible solution. Is it even possible? Or should I import hands to this template from somewhere else?

Alex