I’m quite new to VR development, I had scenes working just fine until I had to update my PC and I must have lost an install or something that made me lose the Oculus Hand Component in my projects and now the Blueprints that used them don’t work.
The set up was originally done by my colleague following presumably this tutorial:
However I can’t seem to find the GitHub link mentioned in the video nor the actual files in any of the projects, so I can’t make sense of why stuff isn’t working. Any ideas? I can provide any needed screenshot
I have other Blueprints that ofc interact with the VR Pawn, like door handles and buttons, and when calling the Hand Component it just shows as missing, ex. from a rotating door BP:
EDIT: I downloaded the project from the tutorial video and got the hand meshes and skeleton and bound them to the hand tracking BP, still no change with the blueprints that don’t work
However when I try to move the pawn in the level to make it start at a specific place I find the hands have moved but not the camera. The hands still work. I had the same issue when recreating a VRPawn following the tutorial. Any idea what the issue with that might be?
In the meantime thank you so much for the help so far, it’s been giving me hope that I can finish this project
I was thinking that I’ll probably just move the scene around the actor to make my life easier. I’d still be curious to see if there’s a solution to that specific problem but it’s not a huge issue at the moment
Glad to hear you were able to get hand tracking working again,
For the hands moving but not the camera: make sure you only have 1 pawn or 1 player start. (Try setting up your pawn in a new empty level to check this)
I see in your logic that you’re ‘Setting World Location’ directly on the hands. Generally I’d expect only to set the world location of the VR pawn directly (Everything is a child of the VRPawns DefaultSceneRoot, so everything will move with it.)