Last week a friend and I started working on a VR project for Oculus Go involving architectural VR. We imported a Revit model with Datasmith into Unreal Engine 4.24 and managed to get the model running on the Oculus Go. We can look around the building model, change player spawn location and we managed to get the controller visible in VR and moving as it should. The thing we didn’t manage to do was setting up movement and teleportation in Unreal Engine. We’ve been looking at tutorials for how to set this up but it seems like our distribution of UE4 is missing some components(not sure). We cannot find any node associated with Motion Controllers(for example MotionController (R) Trigger which every guide suggests using). When we search for the node, or any other node involving Motion Controller, our list turns back empty. We’ve been searching this and many other forums and resources available on the internet for the last couple of days and still cannot find the solution to our problem. Are we missing any 3rd party SDK or software that will enable us to get the motion controller nodes and get the movement system in the VR running? Did we miss any steps in the installation? We followed the installation guides from both Unreal Engine documentation and few 3rd party sites and everything seems to work fine until this step. If anyone had the same problem or knows the solution, your help would be greatly appreciated.
Thanks in advance!