For a project with an interior and exterior on the GO I really would like to control the Exposure Compensation. I added two volumes but the exposure settings don’t seem to have any effect. Any suggestions?
Easily tested by creating a simple scene with two PostProcessVolumes;
One PPV unbound - priority 0 + ExposureCompensation 0.
And another PPV with priority 2 and ExposureCompensation 2
Actually, to get this to work mobile HDR must be enabled. If you can’t afford the fps drop that comes with mobile HDR - maybe just add some extra lights inside and delete the PPV volumes altogether.
PreExposure is applied in the tonemapper IF and only IF MobileHDR is turned on. IF it’s NOT then it’s multiplied in the PixelShader, which is the bit of code I’ve posted above.
The specific bug is that the Exposure Compensation is not properly going through PreExposure and seems to be constantly at 1.0.