Oculus Go Controller Glitchy

Hi there :smiley: i am using 4.20.3 and wanted to create a project for the Oculus go. I used the VR-Template as a starting point and just changed everything i needed to so i can play it on the oculus and deleted all assets from the MotionControllerMap…

The controller is tracked just like in the oculus go menu but every other frame it glitches to the center of the map (0,0,0). When i set up a project with 4.19 everything works just fine :frowning:

Maybe someone can help my and has a solution to this, i uploaded my current test-project in which the bug occurs. https://www.-neumann.de/unreal/Go_Test.rar