how to Bind to Oculus go CapTouch event in C++ without using DefaultInput.ini file? I need code like
PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick, this, &UHDKVROculusGoControllerComponent::MotionController_Thumbstick).bConsumeInput = false;
PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick_X, this, &UHDKVROculusGoControllerComponent::MotionController_ThumbstickX).bConsumeInput = false;
PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick_Y, this, &UHDKVROculusGoControllerComponent::MotionController_ThumbstickY).bConsumeInput = false;
Or i need source code of this node?