Hello VR_marco,
Just to be sure:
I am using UE4.19.2 build from Epic Git repo.
(So not from Oculus repo)
This is a Screenshot from the level BP.
I tried also using the array (or set 72.0) manually. Same result.
I of course launch on the “pacific” (Oculus Go) device.
The set text is showing “60” (I duplicated the “text” actor in the level)
I tried also setting the fps to "fixed fps"in the project preference to 72.
Same result.
There must be something I am missing here, but it’s strange considering it’s project for Epic for GearVR.
I retried with a mint project from the Epic GearVR page and put the BP in the picture.
Same result.
My Oculus Go is a brand new “consumer one” (that I bought).