I cannot get the FPS to change to 72.0
Stat fps and “get current display frequency” are stuck to 60.0 https://developer.oculus.com/documen…l-dynamic-fps/
I use them in the level BP, tried also on the pawn BP.
It’s working as expected for me. Visualizing the output of Get Current Display Frequency gives 60 at the start of the experience and 72 after I have used Set Display Frequency to switch to 72 Hz.
Note that this won’t work if you do as PIE, it does work only when launching inside the Oculus Go. The UE4 Editor will keep reporting 60.0 FPS because this is the default FPS set in the project, but this is not indicative of the internal frequency of the Go.
The switch of MAX frequency is also confirmed by the Oculus Go diagnostic HUD. So everything seems to work fine on my side.
Try to use a Text Render component parented to the VRCamera or to the Motion Controller to display the current Frequency. What does it show?
I can’t find **Get Available Display Frequencies ** it says to enable (Online Subsystem Oculus in **Edit > Plugin > Online Platform) **after doing so and restarting i am not getting these functions… Any idea if they removed these for 4.21.1?