I’m trying to get the Oculus Entitlement Check to work on UE25, but it fails no matter what I do.
I’m following the Oculus VR Production for Unreal Engine course on the UE Online Learning, followed all the steps, but it doesn’t work.
Also followed the documentation on the Oculus website:
- I created the App
- Added the AP ID to the DefaultEngine.ini
[OnlineSubsystem] DefaultPlatformService=Oculus [OnlineSubsystemOculus] bEnabled=true OculusAppId=4387302477947063
- Edited the Android.ini file
- Enabled Develop mode from the mobile app
- Disabled all the other Online Subsystems (except required by Oculus Sub System)
I don’t know if I am missing something else like username/id or secret token.
If anyone has a tip please let me know.