oculus dk2 support with 4.2"

Just like the title says. is it possible to add dk2 support to Unreal Engine 4.2? I’m not talking hypothetically, is there a practical way to do it?

Maybe, you can turn off some options like the automatic stuff and run it like a separate monitor and it might work then–that’s how people got it to work in some things before support was properly added.
Why not use a more recent version of UE4 that has support already?

I think 4.2 have support for dk2.

if you mean latest SDK, since you have access to the UE4 source code, add for the last sdk must be possible.

after 4.2 unreal changed the way it handles rendering, the project I’m working on will not run properly after 4.2.1.