Oculus Dk2 fullscreen output without splitscreen

Hi everyone
I am working on a FPS game using U4 4.10 and Oculus Rift DK2.
I have one video output for the rift and another video output dedicated to a projection of the game on a big screen
How can I configue my second output in order to have no splitscreen on the big screen but just a fullscreen view, like a classic FPS ingame simulation (no stereoscopy, just 1 fullscreen view)?
Thanks in advance

Flo

I had this issue just yesterday and found many threads.

Here is a thread where I posted the solution i’m using - I haven’t tested this outside of the editor yet (to get fulscreen), but it’s working in the editor.
https://answers.unrealengine.com/questions/311721/vr-mirror-standard-output.html