Oculus - Desktop gtx 1060 3 gb x laptop asus gtx 1070 8gb

Greetings everyone!
I finished my project VR (oculus Rift) in UE4 (4.14) desktop GTX 1060 3 GB - Windows 7 64 I5 20gb ram. The project performs well on this machine, presenting an acceptable experience to the market, without significant lags. Having to present this product to my customers after 2 years of development, I was forced to opt for a laptop that would execute my project with the same performance or better performance in fps than my desktop. I bought the Asus rog strix GL 702 vs (gtx 1070 8 GB - I7 12 GB ram DDR4 128 ssd) + 1 tb. win 10
My drama starts here, theoretically as you can see, the laptop has a much more robust configuration and could not generate doubts as to its performance in front of the desktop that developed the project. When I ran the project on the Asus laptop, I noticed that the rift performance at times was better than on the desktop, but in 80% of the game there was lag, gagging, ruining the experience, a frustrating performance, I noticed an overheating. Curiously, using the tool debug tools, I navigate from 80 to 90 fps which contradicts the problems presented in the rift. Can anyone please tell me if there is something to be done so that I do not have to return my purchase, I am now unsure even to buy a gtx 1080 laptop, I have lost confidence in mobile hardware.
Thankful !

As first thing I would recommend rolling back you NVIDIA drivers to an older version. We are using one from Sept 2017 (need to check which one exactly). We have no issues on desktops using the latest drivers, but on our laptops (Asus) with Gtx1070 the latest drivers cause stuttering and lag.

Second uninstall Sonic Studio and all the other apps Asus installs by default. They are known to interfere with DirectX.

Third limit CPU and GPU overclocking.

, you were able to give me back hope, I’ll arrange what you suggested.
Allow me to address some doubts:

  • The search for the 2017 drive (gtx 1070) for notebooks on the nvidia website, is available from 384.94 (24.7.12017) to 388.71 (2014.2012)
    If it does not bother you, can you give me the version that works for you? If this information is complicated, do you think I should start with the oldest one (384.94)?
    -I have old drives here for fx 4800 desktop frame - (2010, 2011, 2012) Are they for framing make it impossible for them to use for GTX? My knowledge fails in this area. Maybe this approach is unnecessary, since your experience says that the 2017 drives work well on the asus.
    -The fact that you’re on Windows 10 might be messing around? Desktop development on Win 7. It also advises to uninstall in the win 10 programs and antivirus, surely they are taking up space of the SSD of only 128 gb this can have influence?
  • As for the overclocking limine, can you tell me the way, what to do and where to find this setting?

Try with 387.92, this is what I am currently using. See if that reduces that stuttering.
I don’t think that Windows 10 is an issue per se, but yes, the cleaner the system the better it is. I found that some of the standard Asus apps (like Sonic Studio II) have a role in crashes/stuttering. After having uninstalled them the system became more performing and stable.
Overclocking (CPU Boost Mode) can be managed using the advice from section 2.4 here: How to Disable Intel Turbo Boost Technology (on a notebook) | Geeks3D

, unfortunately did not work, just did not try the CPU overclock. I could observe that after a while the “game” is running and the 1070 is being required, the gags, lag increase. Now it seems clear to me that the problems are related to the GPU, the 1070 of the laptop is clearly under 1060 performance of the desktop, do you see any logic in that? Worse than that I have no where else to optimize my project, to maintain the quality I already achieved with a lot of effort, I bet on a more robust hardware, imagining that from a 1060 3GB to a 1070 8GB I could have those extra FPS to compensate for any lag that still he insisted on existing. And now I’m noticing that performance has worsened rather than improved. This comparison between the two Gpus is confirmed in the oculus debug tools tool, on the desktop is at least a 15 fps more gain.
I’m afraid to change the Asus laptop to a 1080, I thought of a MSI gtx 1080 but I’m suspicious. Do you think a 1080 can solve?

Try the NVidia driver 384.94. I just checked and this is the version I am using. How much system RAM do you have?

In the 387.92 drive you indicated earlier, it did not work, I’ll try 384.
I’m with 12 GB of ram, monitoring by task manager, my project is consuming 8GB, so we have a comfortable slack.

It might be the GPU (or CPU if your game is CPU-bound) is throttling-down its performance because its getting too hot. Any tools (Asus) on the laptop to monitor the GPU temp & clock speed?

's experience was decisive again, congratulations! .
, the drive that worked for me was 385.41, everyone else is choking on the CV1 Rift experience. Does oculus want to kill the developers? In all my computer life experience, I have never seen an older drive work better than a current one, especially in a technology like this, what do you want? Let us be diviners? Imperduable! This could have cost me a lot of money and time. Maxbronw, the project is geared towards GPU, and I was already blaming the 1070, and it was a SINGLE and UNIQUE DRIVE responsible for all the issues.

, I tried to run my project on the rift using the Asus battery and I had problems like lag and tremor in the image. Returning with the power cord, everything is normal.
Did you go through that too? Can something be done to have the right power on the battery and so run the project?
Is turbo boost off recommended for better GPU performance?

Yes this is normal, unless you select the high performance profile (under power profiles) also when you run on batteries. However your batteries will discharge very very quickly due to the high power demand of VR. We always run VR with the laptop plugged into a power socket. I recommend you do the same.

My question regarding the battery is related to a greater convenience in the presentation of the final product to the customer, the less wiring the better, but as said, the battery time will be short. What about disabling the turbo boost you recommended?
http://www.geeks3d.com/20170213/how-…on-a-notebook/
I read in an article that this linked system reduces GPU performance by losing some precious fps, do you agree?
If it is true, the shutdown of this device could not superheat the system and can cause crash when the gpu is very demanded?

In general turning off all boost/overclocking will help to keep the heat under control. And yes, if the CPU/GPU overheat, there will be a shutdown by the thermal protection system. The best way to approach this is to do some in-house tests before you take everything to the customer.

Regarding battery vs. plugged in, you always want to have the system plugged in for maximum performance and duration of the experience. Ultimately the choice is yours, but one cable running around to a power plug is not worth the risk if you ask me.

Understood!
, while time is already using the 384.94 drive on your asus laptop? At some point stuttering, lag reappeared? I ask by, before testing of 384.94, I installed 385.41 that seemed to have solved everything, all other problemsam. My project can not be present and is already being celebrated with healing, but the morning after the project test, stuttering came back intermittently. This page is in the office to 384.94 that corrugated the problem when the 385.41 that deceived me during 3 days.