Hello,
we’re looking for a way to disable Oculus Home and the Health Warning. We’d like to show a dedicated VR experience on a trade show and it will be quite short.
We’re not going to be able to babysit everybody through:
- “see health warning? ok, look two seconds there [or let me press A for it to go away]”
- “are you in that room? no? you’re in a living room with a store front? oh ok let me guide you to the actual experience…”
So, fellow devs, is there ANY way to disable Oculus Home and the Health Warning? Like in the good old DK2 days when you just launched your game and -boom- you were in VR?
Thanks,
Ben
Sadly no. It used to be possible to compile the SDK with the warning disabled, then it became impossible to do that but a Windows registry backdoor/workaround was introduced, and now they’ve just shut off access to the toggle completely. It’s been moved to the runtime, which checks its own digital certificate to detect tampering. (Yes, I hate the warning enough that I tried patching it out of the binary).
I think Oculus are doing a fine job of ruining people’s VR experience with it. Unfortunately it seems no one can change their minds on this, it’s been brought up many times on their forums in the past and they insist on sticking with it.