oculus audio plugin crash

I forked this git, Unreal-HandGameplay

I want to use spatial audio in oculus.
I added the “Oculus Audio” plugin according to the instructions below.
https://developer.oculus.com/documentation/unreal/audio-osp-ue/

But I encountered this crash

Does anyone know how to solve this problem?
Or is there a way to use spatial sound without using Oculus Audio plugin?
I tried Sound Attenuation, but it doesn’t work.

In the launcher, in then engine options, you can select to load ‘editor symbols for debugging’. This will give you a much better crash dump, so you stand a chance of figuring out what’s going on :slight_smile: