I do see artefacts while SLI is enabled on VR preview of my project, while in using Oculus DK2. basicaly some black patches blinking sporadically on left and right eye. UE4.9p4 0.7 SDK and nvidia 355.60 on 2x GT755M SLI system. I7-4700 MQ
My qestion is do you know if UE4 supports VR SLI as designed by Gameworks VR and is this supported in Oculus SDK 0.7 and also by UE4 4.9p4. If it is not supported, do you know any implementation road map . Thanks!