My artists would like to use OCIO profiles for tonemaping and color grading.
I’ve looked around and I can find documentation only for virtual production, textures and how to apply it to an editor viewport - but none about how to apply it to a game in runtime so that I get identical colors on PC in SDR and HDR and on Mac in P3…
did you find any workaround? I’m still searching for that too.
There are no replies in this post so I’m curious if there really is a solution for that or not