Hi guys, I am new to UE4 (I’m just familiar with creating materials, matinee sequence and other basic stuff). I was always fascinated by the sea/ocean texture, the way the waves moved in the real time rendering. But after going through it’s script, I still couldn’t find out which node made the waves move and which texture sample has the ocean foam. I also went through different youtube tutorials, but couldn’t get through it. Can someone please explain the script to me?
Thank You
The quick and easy way is to use the panner node in your material to pan a normal map of waves over a plane.