Ocean Material / Underwater God Rays

Hey, did any of you figure this light shaft problem out?

I myself figured some of it but cant seem to find the missing puzzle piece. The post processing seems to block all translucent effects and lighting effects. With a background to go with the translucency they seem to work normally so its something to do with the depth effect, maybe something that its too far/infinite to render the translucency?

Dunno if unreal has some kind of settings to render translucency separately? If someone who knows about rendering could shine some light on this problem :person_shrugging: