Cool, 1 issue down
Yes, the flat ocean looks nice and calm.
Unfortunately the flat ocean is meant for distance visuals
the Waterzone represents the playable area and should be much larger than the island. With a medium island the Zone Extents would be 160000 + , it needs to contain the playable area to make the VK Waterbodies work correctly.
The Ocean settings has Ocean Extents, which should be the same size as the waterzone Zone Extents, and it also has Collision Extents (almost at bottom of settings), which the X & Y should be set to half the Zone Extents (calculates from centre out, instead of volume width) the Z value I haven’t played around with it but it may be relevent…
To keep the non-ocean waters behaving, they need to be within the waterzone and its a good idea to make the oceans centre spline go around them, probably shaped to roughly follow just inside the coastline.
Hey!!, if the height of ocean collision extent overlaps another vk waterbody, does that cause an issue ??? is that why I have been using the oceans circle spline to go around lakes and pools ??? hmmmm
Hopefully the ocean inside the waterzone can be tweaked to achieve the same level of calm as the outer ocean.