Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
Whenever I use the compiled blueprint for “Ocean” native to UEFN, I get the following validation error:
LogValkyrieValidation: Error: Found disallowed object type /Script/Water.OceanCollisionComponent
This has happened on multiple projects but is not every island. If the ocean is included in the island template, then it is not disallowed. If I drag the blueprint out of the content browser, then it becomes disallowed. I am able to delete the ocean and launch session normally. I have tried both creating a child blueprint class and “create blueprint class based on”. I have also tried changing the Collison component
Does anyone have a solution? Is this a bug or am I banned from water?
Steps to Reproduce
- Drag “Ocean” Compiled Blueprint into Island
- Launch Session
Expected Result
Ocean Validated
Observed Result
LogValkyrieValidation: Error: Found disallowed object type /Script/Water.OceanCollisionComponent
Unable to Launch Session
Platform(s)
PC