Hello everyone, I have an Occlusion Culling problem. I’m using version 4.26.1
It’s a BP Class (door). When it’s opened or I move around it causes light artifacts, flashes of light, as if it took a second to load something that should be there (Occlussion Culling).
bad options that fix it:
- If I disable this option in Options> Engine Rendering> Occlusion Culling, the problem is completely fixed. But, I shouldn’t use this option because I’m going to crash the game’s performance?
- when I remove any “fog” from the level, the problem also disappears.
I have tried all of the following:
Increasing the “Bounds scale” of static mesh -> It keeps happening. Any value.
r.HZBOcclusion, all options. Nothing.
Any idea What can I do?
Thanks a lot
have a nice day,