Occlusion Culling not working

Hey folks,
I’ve been having this issue for a long time, and I finally think that I found what was causing it.
Everytime I get into this room, my frames drop. I decided to check Occlusion Culling to check what was getting rendered and I found out that the rest of the level was being rendered.

This first GIF shows how Occlusion Culling is working fine:
unknown_2022.07.13-22.42

But here you can see that when I enable FreezeRendering the whole level is still visible when looking in that direction:

unknown_2022.07.13-22.42_01

If you know what may be causing this, please let me know!

Thank you so much!

Nevermind, I had Occlusion Culling disabled.

In case you were facing the same issue, go to Project Settings > Rendering > Culling and tick Occlusion Culling.