Epic Developer Community Forums
Occlusion Culling & Bounds Scale. Is there a better way?
Development
Rendering
Static-Mesh
,
occlusion-culling
,
culling
,
question
,
Rendering
,
unreal-engine
anonymous_user_80025496
(anonymous_user_80025496)
November 6, 2015, 12:21pm
3
With setting on 0,1 or 2, the popping still occurs.
show post in topic