Hello,
We have a random either crash or shutdown on Quest2, I’m not 100% certain. The issue is that when you take off your headset and it enters standby (when the sensor is away from the face), every so often when you put the headset back on we find ourselves in the quest home lobby instead of the game, meaning the game either crashed or shutdown. Attached is the log from the issue, I’m assuming this is a crash because of how the log seems to cut off a the end, but things are just weird enough that I’m not certain this is a crash.
The main variable here is how long we leave the game in standby. We’ve only seen this if we leave the headset in standby for 10 minutes and longer, and our game bounces back to mainmenu world lobby after 8 minutes, so a level load might be related. Again, the issue is very infrequent, and the lack of reliable repro steps is making investigation difficult.
I’m aware that this question will likely fall outside of the scope of Unreal support, but documentation on UE+Quest+IdleStandby is limited and I’m hoping you might have some insights into the issue.
Best Regards