Obtain the transformation of the grass instance

I want to obtain the transformation information of each grass instance (vegetation generated through terrain materials), or the method of converting it into a foliage instance, or the method of generating a foliage instance through materials

Hi,

You can use rdBPtools on the marketplace to harvest the grass straight off from the landscape (if you’re using World Partition, then one of the sublevels). Just right click on them in the outliner and use one of the rdBPtools tools from there.

If you have a lot of grass, it can take a while.

Those can be harvested as either staticmesh actors straight in the level or as a blueprint.

Either of those options can then be viewed for each of the meshes transforms - and there is another tool in rdBPtools for converting those to Foliage:

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