Hi! I’m trying to isolate a character from their background with postprocessing. This is my current blueprint for my postprocess material:
Here is what the result looks like:
The hair regions don’t look good, and I’m trying to find a way to get the translucency/alpha values of the character from the custom stencil. It looks like my custom stencil currently only tells whether or not something is part of the stencil, and not anything in between. For example, since the hair regions are more translucent, I would like the custom stencil to output a value between 0 and 1 to blend those regions better. Is there a way to do this?
I’ve tried enabling alpha channel support in post processing in the project settings, but that doesn’t seem to change anything.
I’m on UE 4.27.2