Hello there! I have an actor, a missile, that has static MovementSpeed in meters and RotationSpeed in degrees. It’s task is to go from one point t another, and after changing the target rotating with RotationSpeed. I’ve done that, but there’s much more: Obstacle Avoidance algorithm. I don’t really know much about it, and after searching online for a bit I only found the solution for horizontal movement. I have an idea of creating a TriggerSphere, which is going to have radius calculated in BeginPlay using RotationSpeed, MovementSpeed, and maybe somethng else, then checking if some object has touched this sphere, and if so, starting to find possible path around an obstacle made from maybe three locations, by adding them to TargetPath which is my TArray. where I keep the whole path, and the first element is the first to be the Targetlocation. Does anybody have any ideas on how to find this path around, or maybe somebody has even better ideas?