Observer abort problem in Behavior tree with Composite decorator and loop decorator

I have a BT with Root and two Sequences: left and right. Left sequence has composite decorator with those condition “if first cooldown over OR second cooldown over” each have loverpriority observer abort. On the right side (lower priority) I have Sequence with infinite loop “move around”. Sometimes the composite decorator breaks the lower priority task and it works fine but it happens that the composite decorator doesn’t break the looping task while cooldowns are over. How can I solve this problem

Anyone???

I went through the code and it seems like although the two decorators in the composite decorators have observer abort lower priority. Those 2 decorators aren’t in the ActiveAuxNodes of the BehaviorTree