When translucency type is set to RayTracing in UE5.2, objects with translucency material disappear depending on the distance from the camera.
What is the solution?
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i have same issue do you found the solution ?
Rays have a max trace distance for performance reasons. While you can change this distance to be further, instead it would usually make more sense to switch to a non-translucent material since at that distance you can’t really see though most of those things anyway.
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Hi
i achieve to fix the issue by changing
r.RayTracing.Culling 2
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Just bumping it to say it helped me out