Objects with “Can be Damaged” disabled in the editor get it reenabled if a player moves the object with the phone tool

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

While working on a map with a team, if I set objects so that they can’t be damaged in the editor, and someone comes around and moves that object with the phone tool, “Can be Damaged” gets reenabled for that object and it can easily get destroyed. It’s been causing a lot of problems.

Steps to Reproduce

  1. Disable “Can be Damaged” on an object in the editor.
  2. Move that object with the phone tool.
  3. Notice that “Can be Damaged” gets reenabled and that object can now be destroyed again.

Expected Result

An object that has “Can be Damaged” disabled should not have it reenabled every time someone simply moves it

Observed Result

The object ended up getting destroyed again because “Can be Damaged” got set to enab

Platform(s)

UEFN and Console

Additional Notes

You can lose a lot of precious hard work if someone comes along and moves a bunch of stuff, even after you’ve turned off Can be Damaged, and then it gets blown up