Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
While working on a map with a team, if I set objects so that they can’t be damaged in the editor, and someone comes around and moves that object with the phone tool, “Can be Damaged” gets reenabled for that object and it can easily get destroyed. It’s been causing a lot of problems.
Steps to Reproduce
- Disable “Can be Damaged” on an object in the editor.
- Move that object with the phone tool.
- Notice that “Can be Damaged” gets reenabled and that object can now be destroyed again.
Expected Result
An object that has “Can be Damaged” disabled should not have it reenabled every time someone simply moves it
Observed Result
The object ended up getting destroyed again because “Can be Damaged” got set to enab
Platform(s)
UEFN and Console
Additional Notes
You can lose a lot of precious hard work if someone comes along and moves a bunch of stuff, even after you’ve turned off Can be Damaged, and then it gets blown up