Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Summary
I prepared an object with 1020 Static Mesh Components added to an empty Actor and performed memory calculations. The result was 1099 memory, indicating that the empty Actor was not listed in memory calculations.
On the other hand, when memory calculations were performed on a level with 1020 normally placed Static Mesh Actors, the result was 3216 memory, clearly indicating that Components added to the empty Actor are excluded from memory calculations.
Steps to Reproduce
1, Place an empty Actor in the level.
2, Add a Static Mesh Component to the empty Actor and attach a mesh.
3, Start the session and perform memory calculations.
Expected Result
It is desirable for the components included in an empty Actor to be included in memory calculations as well.
Observed Result
Epic shares the use of Instanced Static Mesh in presentations such as Unreal Fest, often utilizing empty Actors. However, considering the current behavior, there may be concerns that although memory reduction is achieved, it might not be accurately calculated.
Platform(s)
Windows 11