Objects Glitch When Moved

Objects such as 3D Widgets and Meshes are “jumping” when I move them with a camera. The objects are move-able but are only being moved by the camera at a specific location and are attached to a camera or in the camera as a component. When I move the camera with these objects attached or as a component the object will flicker and “jump” to varying intensities. Sometimes the objects don’t jump at all and move smoothly with the camera actor. But a majority of the time the objects will glitch and “jump” for a fraction of a second. How do I fix this? I’m almost certain this is an engine bug.

I’ve turned off anti-aliasing, motion blur, bloom, and temporalAA but the objects still glitch when they move with the camera.

It is possible that the object is colliding with the camera or the spring arm. Try turning off collision on camera and spring arm to test if it solves the problem.

Thank you for the response. Unfortunately that doesn’t solve the problem. I turned collision off for everything in the game but the objects still glitch when moved. They don’t glitch when I move those objects that are attached to the camera with an action key. When I call the move camera function inside of my GameMode they glitch about 80% of the time. I’ve tried calling the function elsewhere but with same results.

Same problem 2 years later, i have tried EVERYTHING i could think , enabling strong gravity on the mesh seems to help a bit but it still has some horizontal forces , where are they coming from?? help (the glitch is on character blueprint)

Here’s what I did and it fixed the glitch issue. I’m using apple UE5. Go into your project folder in finder [Unreal Projects] > [saved] > [Config] > [MacEditor] > then find the file called [EditorPerProjectUserSettings.ini] and then delete it or move it to desktop before putting in’d bin.

Open the project and your user settings should have reset, but the glitch should be fixed. I hope this helps.