I’m working on a project for a VR class involving dropping dirty dishes into a sink full of water, and the plates must then disappear after a few seconds. I currently have a textured plane acting as the water in the sink, and have an Event Hit with Play Sound At Location within the BP for the plane.
I’m trying to make it so that when dishes hit the water, they make a sound and continue to sink to the bottom, but currently the dishes land on the surface and play the same sound rapidly, sounding almost like a buzzer.
I’ve tried placing a DoOnce between the Event Hit and PlaySoundAtLocation nodes but that didn’t do anything. I also set the plane surface tp not interact with physics or have overlap events, yet it still won’t allow the dishes to fall through the surface of the water.
I’m currently at work, otherwise I would post screens of my BP setup. I will provide these later today.
This has been holding up the progress of my project for a week now. Any help you guys can give would be greatly appreciated!!