Super confused as the why this happens. Had this problem for a while, and can’t seem to get an appropriate solution to my problem.
Lighting after baking (without lumen):
Lighting before baking (without lumen):
The materials that turn black also appear slightly darker before baking. I’ve tried lots of different things, but not sure what’s going on. I’d appreciate any help! Thanks.
FTR, I have a LightmapImportanceVolume, skylight, sky atmosphere and a reflection capture. The light is mainly being produced from lamps on the ceilings which are pointlights. I am using Unreal Engine 5.0.3
Adding the Reflection Capture fixed the issue for me. I just inserted the Box Reflection Capture as global map reflection and the problem was gone. Hope this helps even if it’s this late answer