I’m working on a VR training simulation where the person is wearing some special goggles, and the goggles have a light on them in the periphery that is very close to the face. What I’m seeing is that my light and my goggles lag behind the VR camera a little bit as you move your head around.
I’m using a Vive Pro and 4.26.2. It’s probably worth noting that we originally built this in 4.22 and we weren’t seeing this in 4.22. If we take our 4.22 project and upgrade it to 4.26, without doing anything else, we see this new behavior.
To reproduce this, create a new VR project. In the editor settings, turn the near clip plane down to 1. In the motion controller pawn, create a static mesh component and parent it under the camera. Make it small and put it close to the camera. As you move your head around in VR, you’ll see that it lags behind the camera.
Making everything bigger will solve this problem, but then if you get your hands too close to your face, you will see that everything is artificially scaled up and looks super huge. I’m hoping to still keep my geometry for the mask and light, but I’m open to suggestions.
Thanks