ObjectiveDevice.DeactivateObjectivePulse not working (and ActivateObjectivePulse often doesn't show up for the first activation)

Reference ID

bea1a854-420b-a76a-596a-0db9fc116a4d

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

DeactivateObjectivePulse(Agent) doesn’t make the objective pulse disappear when called through Verse.

Steps to Reproduce

  1. Add ObjectiveDevice to map
  2. In a custom verse device, access the ObjectiveDevice and the Player Agent and call ObjectiveDevice.ActivateObjectivePulse(PlayerAgent) (sometimes this is bugged too, and the pulse doesn’t actually show! Respawning will often fix that for me, but that’s obviously not a solution to the bug)
  3. Sleep for a few seconds and then call ObjectiveDevice.DeActivateObjectivePulse(PlayerAgent). The pulse will remain.

Expected Result

The pulse show consistently show up when activated, and disappear when deactivated.

Observed Result

Occasionally the pulse won’t show up at all on the first call of ObjectiveDevice.ActivateObjectivePulse(PlayerAgent), and it never disappears on ObjectiveDevice.DeActivateObjectivePulse(PlayerAgent)

Platform(s)

windows

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