As a workaround for this problem, I started using the map indicator device instead.
However, with the 29.30 update, I discovered a new bug. The objective pulse does not show up for any device (map indicator and objective device) for the first 2ish minutes of a fresh server, by that I mean a newly run private code or after I had just pushed changes.
On accident, I discovered a way to âjumpstartâ the objective pulse by activating the pulse over and over again using something like this:
If you donât want to use verse, you can activate with a bunch of triggers or something.
As of 29.30, the deactivate objective pulse for the objective device still does not function. Map indicator is still the workaround for this problem.
Iâve found that Map Indicators Objective Pulse works great with 1-3 players but when 4 or more players in the map, they stop working entirely. I canât get the objective pulse to appear.
No code changed only the number of players.
And it doesnât work for ANY of the players. Not just players 4+
as a work around i use the capture area and set a timer to activate the pulse after 10 seconds in the game and that works. Its a issue tbh the map indicator doesnt work for me at all so dunno what is happening.
As of Oct 16th:
Objective Pulses still broken with simple triggers
Objective device and map indicators take a while to even show up on a freshly pushed session
Objective device pulses canât be removed. Map indicator pulses can.
Update 32.00
Objective Pulse does not require the jumpstart anymore to show up, but the objective pulse still does not turn off.
Map Indicator pulse still works as expected