Hi there guys,
I’m creating an FPS and this seems like it should be a simple thing to implement, but for the life of me I can’t seem to find a way to get objective markers which can be seen through walls - does anyone know how this could be done?
My guess is that you would create a decal for the marker, place it at the objective in question and somehow tweak it to be viewable anywhere on the map. My other guess would be to place the marker image in a UMG widget and make it’s location in the widget relative to the where the objective is on the player’s screen. Are either of these options viable? And if so how would I go about doing this?
Hope you guys can help!
Cheers,
Jared