I am posting an answer to my own question here, since I could not find anything when googling. Hopefully this will help others.
My scenario was as follows:
- Static mesh is being moved along with the camera so that it remains in view
- The mesh has a material with “Translucent” material domain.
The symptom was that the mesh always “jittered” a bit as the camera moved. Static meshes with solid materials di did not experience this issue. Conversely, translucent materials would vibrate by a couple of pixels left and right.
The fix for this is to enable Output Velocity under “Translucency” in the material settings:
I am not sufficiently versed in the Unreal renderer to understand the full consequences of this, but it seems to provide the Engine with the required data to smooth out the motion.