Hello!
I am very new to Unreal, having used Unity before.
I’m trying to make a gravity gun based game, but I’m in need of guidance here…
I remade the blueprint which I found from here
It works fine and I succesfully altered the blueprint so that I can shoot the picked object with left mouse button… (Hooray!) So now I have to point the object to be able to grab it. The game would be rather fast paced and it would be difficult to aim at the object as it is relatively small and moving/bouncing…
In Unreal, how can I add a larger collider to the object and use the trace line to grab the actual physics handle?
I can add a sphere collider and the trace line hits it just fine, but I can’t grab the parent object by doing so.
I hope someone can understand what I’m trying to ask and hopefully give me some help/pointers!!