I have run into an interesting issue: By default, there is an invisible volume around the player camera manager which controls the visibility of all objects in the scene. The idea is that any mesh will become invisible before it’s too close to the players eyes/face. Very cool feature, makes sense. Now how do I disable it?
My game makes use of the “world to meters” scale function, and when the player is very small, the volume does not change. This means that if a blade of grass is the scale of a tree, it will become invisible long before the player is close to it, in relative scale.
Is there a way to change the scale of this volume to correspond with the world to meters scale? I don’t have a clue on what the function is actually called, so my search for a solution online has gotten me nowhere.