Object Tracks in SubSequencer Lose References When Blending is Enabled

Hello,

We’re encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track.

This issue is demonstrated in the provided screenshots (`Without_easing.png` and `With_easing.png`). Additionally, an example project showcases the problem.

To address this, we’ve developed a modification: `UE5_5_4_ObjectBlenderSystem.patch`.

We’d appreciate any insights on whether this is expected behavior or if there’s an alternative way to preserve object references during blending.

Thanks!

Igor

Steps to Reproduce

1. Load the attached project

2. Open the MasterShot sequence asset

3. Observe the result shown in the screenshot With_easing.png

Hey

Thanks for raising this issue as well. I’ve logged a bug for this one, as it’s not expected behaviour.

https://issues.unrealengine.com/issue/UE-265776

The patch file you sent seems like a reasonable approach as we don’t have this setup at for this type of thing at the moment. Note though, that the final solution we use to solve may be very different and you’ll want to be on the lookout for that.