Hello,
We’re encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track.
This issue is demonstrated in the provided screenshots (`Without_easing.png` and `With_easing.png`). Additionally, an example project showcases the problem.
To address this, we’ve developed a modification: `UE5_5_4_ObjectBlenderSystem.patch`.
We’d appreciate any insights on whether this is expected behavior or if there’s an alternative way to preserve object references during blending.
Thanks!
Igor