Hey mates!
Hope yall doin great. I am a complete noob with UE (game engines in general) but I have been doing 3d work for few years (Maya,Zbrush and so on). So I would like a bit detailed help if possible instead of a few code words Any help would be appreciated!
Question 1:
Alright, I have a plain terrain that has a camera and a plane wall (with numbers and words as texture) perpendicularity facing the camera. I have gone upto a level of adding a texture to the wall. I need the texture to increase in size as camera gets away and decrease as camera moves closer to it. How would I do it? Do I use event graph and blueprint(have still to learn what they are).
Question 2:
How do I set up a float number counter (where you enter a number) in the start of the game that you give the size of the texture of an object. Say if I write the in the box as 10, the texture size is 10. And after that, when game starts, it is relative to camera position?
Thanks and cheers mates! Have a great weekend. Im getting drunk myself,
YS
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