I was wondering if anyone got a material setup for using object-space normal maps?
My meshes are not deformed (just moved/rotated/scaled) and I want my normal maps to be in object space and I unchecked the “Tangent space normals” in the material so that it uses world-space normals.
However the lighting rotates with the the object now, which means the normals need to be transformed from object space to world space somehow. I can’t seem to figure out how to do this.
In the material I tried the “Transform Vector” node(local to world) to transform the normals given by the object space normal map(making sure the normals
are in -1|+1 range) into worldspace but it doesnt work .
Maybe any of you guys have a clue how to do this correctly or even a working material that uses object-space-normal maps?
Thank you very much