Object shift from Motion Design to Movie Render

I followed Pixel Prof’s YouTube tutorial about UnReal’s Motion Design. I’ve crafted a 150 frame sequence like it shown in the video. When I click play in Motion Design, I get an exact copy of what is shown in the YT video tutorial. I want to capture this as a MP4, so I’ve set-up my system with ffmpeg. I click the movie render and the preview shows two of the objects have slide away from the center. They have no motion control in the sequence. I’ve added location keyframes and they still appear in the incorrect position.
How is it that inside Motion design I can see what I expect, yet Movie Render is showing a different result?

The sequencer and animator didn’t play well together in MRQ, in 5.5 you should be able to use animator with sequencer in MRQ. So this will be fixed in the upcoming version.