try adding this after CreateDefaultSubobject
AddComponent(FName("SkillUserComponent"), false, FTransform(), NULL);
Also check if component is visible in blueprint inhereted from that Pawn or check in details tab when you select Pawn.
try adding this after CreateDefaultSubobject
AddComponent(FName("SkillUserComponent"), false, FTransform(), NULL);
Also check if component is visible in blueprint inhereted from that Pawn or check in details tab when you select Pawn.